3D Artist Generalist

Description

Office based in our Sumo Leamington Spa location.

We are looking for an experienced 3D Artist (Generalist) who has a passion for creating 3D Art. Experience working across a variety of styles/purposes (such as Characters, Props, Hard Surface, Soft Cloth or Environments) and some in-engine and Z-Brush (Hard surfacing) experience would be an advantage for this role.

You’ll be working on an exciting new AAA video game title alongside our concept team, helping take initial ideas through to functional in-game assets. We require a solid understanding of the games development pipeline from interpreting a concept sketch, through high & low poly modelling to UV mapping and baking textures as well as the skills and software knowledge for each of those stages.

An eye-catching portfolio is a must. We're looking for personalities who will fit our culture of innovative creativity and collaborative problem-solving. The ability to adapt and interpret a 2D concept into 3D is a must for this role, so please include your most creative pieces in your portfolio to show us what you can do!

If this interests you, we encourage you to send us your portfolio and show us what you’d bring to our flock.

Artists at Atomhawk work on a variety of projects alongside their team members. We work at all stages of visual development, from early concepting through to production and marketing. We work with brands including WB Games, XBOX Game Studios, 2K, EA and Sony, helping shape the visual design of the games of tomorrow.

NOTE - At this time we are considering remote work applications due to the ongoing COVID-19 restrictions on movement.

We look for the following things in people who want to join our team:

  • Quality at all stages of the process – Creation of 3D models that are cleanly modelled, organised workflow& files, well presented and defined from initial blockout through to final model & maps.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Max/Maya/Blender, Zbrush, Substance, Marmoset, Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of proportion, silhouette & anatomy.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.


  • About Atomhawk

    Atomhawk produces the very best in cutting-edge creative conceptualisation, visualisation, and realisation. Our client list includes major names - Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard all feature. And we like variety. Every project is different from the last. The spectrum covers gritty, hard-hitting Mortal Kombat, irreverent and stylised Surgeon Simulator 2, comic book superheroes, nostalgic childhood favourites and all things in between. Whichever franchise is on today’s agenda - DC, Halo, Marvel, Mortal Kombat and Warhammer - we move through their worlds with ease and creative curiosity.
     
    The work our team produces is world-class. We’ve celebrated that fact in three artbooks. Each one features concept art, tutorials and professional tips. Volume 3 was created to mark the studio’s 10th anniversary, and was displayed and sold at the Great North Museum: Hancock in Newcastle, where we held the exhibition Other Worlds: The Art of Atomhawk in 2020. You can take a virtual tour of the exhibition here.
     
    Our output hasn’t gone unnoticed. We received Best Companies’ 3 Star Accreditation 2021 and Top Companies North East 2021. We hold the Queen’s Award for Enterprise for International Trade, as well as the TIGA Star Award 2021. We were also named Best Art/Animation/Trailer Supplier at the 2021 Develop Star Awards.
     
    Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.  

    Benefits

    As well as having the chance to work on some incredible projects, Atomhawk offers a unique environment for those wanting to be surrounded by like-minded creative people. We have one of the largest in-house teams of specialist digital artists in the world, providing a collaborative community that works, develops and socialises together.

    Atomhawk provides structured career development and training pathways for staff at all levels. We offer flexible working hours and a strict ‘No-Crunch’ culture, meaning overtime is not required or forced within the art team. This is alongside a competitive salary, relocation allowance and comprehensive benefit and bonus scheme.

    Our UK studio is based in the North East of England on the banks of the River Tyne. Newcastle Quayside is just a short walk from our office, with hundreds of bars, shops and restaurants to choose from. Not only being one of the UK’s most affordable major cities to live in, it is also close to the coast and countryside, perfect for when you want a change of pace from the buzz of the city. Transport connections are excellent, with Newcastle International Airport offering flights across the world.

    Atomhawk is part of Sumo Group Ltd, one of the UK’s leading videogame developers.

    Submit your application

    General Candidate Questions

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