Flying high in the city of Leeds, pun fully intended, Red Kite Games has celebrated its 10th anniversary this year, establishing itself as one of the leading AAA game development studios in the North of England.
Working on some incredible games over the years is one thing, but Red Kite also prides itself on creating a welcoming culture within its studio, harnessing some of the industry’s best talent and bringing them together to create an award-winning studio.
The proof is in the pudding, and so far, the team at Red Kite has been involved in some pretty amazing projects in the past, with more on the way. But what is it that makes this Yorkshire-based studio so unique, and so interesting compared to many other game studios out there? Well, we’re here to take you through five things you need to know about Red Kite Games.
Our leadership team are former ‘Rock stars’
Before founding Red Kite Games in 2012, Simon Iwaniszak worked at AAA studio Rockstar Games. During his five-year tenure at Rockstar, he worked on massive titles such as Grand Theft Auto, Red Dead Redemption and L.A. Noire.
It was there that he met Andy Greensmith and Dave Roberts, who would join as Red Kite’s Technical Director and Creative Director respectively.
Secretly working on some of your favourite games
Red Kite primarily provides work for hire and co-development support on AAA projects. This has let us work on the biggest and best games with people from across the industry. But this often means Red Kite is the silent partner on a lot of these projects.
You might not know that Red Kite has helped develop some of the biggest games in the last decade. Recently, Red Kite has worked on Hogwarts Legacy, Control Ultimate Edition, Mafia Definitive Edition, Mafia III Definitive Edition, Knockout City, and many more.
You can join Red Kite, but you might never leave
We’re very proud of the supportive culture we’ve built at Red Kite. We know our team feels the same way because they rarely leave Red Kite. Red Kite has grown from a small team to more than 65 developers, yet our retention rate has never dropped below 95%.
But don’t just take our word for it. Red Kite has won several prestigious industry awards including Gi.biz’s ‘Best Places to Work’ for both 2020 and 2021, as well as a TIGA Star and ranking #4 in the ‘Best Companies’ Yorkshire & the Humber regional category.
A game of our own
One of Red Kite’s biggest long-term goals is to create our own game. Red Kite has been co-developing titles for 10 years and we’ve had the chance to work on some incredible titles.
Whilst we love working with our partners, we aim to one day create a game of our own. This is very much an active ambition of Red Kite and one we hope to share more about in the future.
Red Kite was one of the first studios in the UK to develop for Google’s Stadia platform. Red Kite has developed multiple games for cloud-based gaming including Mafia III: Definitive Edition for Stadia and Control Ultimate Edition on both Stadia and Amazon Luna.
Cloud gaming is still a new platform for the game industry, and we’re excited to see how it evolves – and, perhaps, we’ll bring you some more games on this platform in the future.
Looking to make your next move in the games industry? Check out the career opportunities available right now at Red Kite Games.