Senior Environment Artist

Welcome to Timbre!

We are Timbre Games (part of the Sumo Digital Group), a new studio in Vancouver, Canada focused on making exciting, innovative game experiences. Timbre’s vision is to change the games industry through the original games we make, as well as how we make them. We’re building an inclusive, supportive culture that allows us to explore fresh, new (and sometimes weird) ideas. We’re searching for more visionary explorers to join our team of diverse voices, coming together to develop games that are accessible to a wide audience.

If you’re thinking about your next adventure, send us your resume to talk to our team about how you can add your voice to the games we’re working on.
Art at Timbre Games  

We are visionaries, sculptors, painters and landscapers of virtual worlds. Together, we breathe life into creative concepts and ideas while defining experiences and quality. We collaborate with multiple departments to establish our vision, and absolutely light up as we watch it all come together. We are utilizing advanced tools and technologies to shape our vision of building diverse and accessible AAA games.

A Senior Environment Artist will work with the lead to help establish the quality bar, pipelines and process and work towards establishing the Timbre art style

As a Senior Environment Artist at Timbre, you will:

  • Model, texture and sculpt stylized environments into our pre-production pipeline
  • Testing and assembling a variety of assets (architecture, foliage, props) in Unreal Engine 5
  • Work with Lead Artist and tech art team to set up and maintain environment art pipelines and workflows
  • Work with the Art Lead and Art Director to realize the specific vision for an environment based on concept art and style guides
  • Collaborate with Level Designers to define the look of a map, and to create assets that fit the requirement of Level Design
  • Build modular kits for level geometry
  • Partner with Recruitment in interviewing, hiring and then guiding future Art Timbreoos
  • What you bring:

  • Worked on one shipped AAA title previously
  • You’ve previously owned or driven specific areas of a games environment art, and feel comfortable taking on this quest
  • A portfolio that shows stylized environments and models
  • Comfort working and integrating assets into a game engine, preferably Unreal
  • Expertise in Maya, Zbrush & Substance Painter. Substance Designer is a nice-to-have!
  • An interest in building procedurally generated content
  • An interest in prototyping; joining a project from early conception through to launch
  • Please include links to your portfolio in your application.

    What you'll gain:

    Timbre aims to foster a workplace environment that empowers our team to do their best creative work. Below are a list of some of the benefits we offer to ensure you reach your full potential. As we continue to grow, we are co-creating more values-driven benefits to support our team. 

    • Competitive salary & comprehensive health benefits, including extended health, dental, vision, life and AD&D insurance, short / long-term disability, 24/7 counselling through an employee assistance program and a health spending account available to you from your first day
    • Annual bonus & up to 5% RRSP matching available to you from your first day
    • Flexible paid time off (unlimited), plus holiday closure between Christmas and New Years, as well as National Day for Truth and Reconciliation
    • Work with us in Vancouver or remotely across Canada, utilizing our $500 work from home allowance
    • 1 year gaming subscription and weekly gaming days
    • My Pathway - a Career Development Program to provide a clear path for you to grow at Timbre
    • 8 learning days per year and unlimited access to Udemy online courses
    • A values driven culture with direct access to leadership and industry veterans with a wealth of knowledge to share

    Timbre’s Commitment to Diversity and Inclusion

    Timbre Games is located in beautiful Vancouver, BC, Canada and on the traditional, ancestral, and unceded territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and Sel̓íl̓witulh (Tsleil-Waututh) Nations. Although our roots are in Vancouver, we work with a remote, distributed team across Canada. If you are interested in an opportunity at Timbre Games but are not presently residing in Canada, please note that we may be able to offer assistance in immigrating / relocating under the right conditions.

    Timbre Games is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. We celebrate all backgrounds and attributes that make us unique and amazing - in this world and the ones we create!

    At Timbre, we try to be mindful and not set unrealistic requirement expectations in order to apply. If you don’t tick all of the boxes of the role that you’re excited about, we encourage you to send your resume to our General Application inbox on our careers page, or, follow Timbre on LinkedIn to stay in touch with our newest openings.

    Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.

    If what we’ve shared above resonates with you, connect with us today!

    Submit your application

    General Candidate Questions

    Demographic Survey for Sumo Digital

    We invite you to complete this optional survey to help us evaluate our diversity and inclusion efforts. Submission of the information on this form is strictly voluntary and refusal to provide it will not subject you to any adverse treatment or affect your job application. Information obtained is anonymised and will be kept separate from your name or job application. This information will be kept secure and confidential to be used solely to evaluate our diversity and inclusion efforts.

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