Tools/UI Engineer

Description

We are looking for a Tools/UI Engineer to join Atomhawk's growing Engineering team. They will play a key role in the team, building on Atomhawk’s reputation and work with some of the best brands in the digital entertainment sector.

This role requires someone who is a skilled problem solver, an inspiring and enthusiastic team player who has a creatively pragmatic approach to solving technical challenges. The successful candidate will thrive in a technically creative and ever-changing environment where daily deadlines are handled with confidence.

For this role we are encouraging remote applications. Given the nature of the work a local timezone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.

Requirements:

  • Solid professional experience in the games industry. (3+ years.)
  • At least one shipped title.
  • Good experience with the Unreal Engine.
  • Superb C++ skills.
  • Able to understand and use various SDKs and interfaces effectively.
  • Able to work closely with other developers in a cross-discipline team.
  • Ability to iterate rapidly from prototypes to finished code.
  • Passionate about the games industry and games development.
  • Responsibilities:

  • Prototype and Iterate on UI systems to bring them to quality.
  • Produce new framework/tools to accommodate any required unique features.
  • Good to have:

  • Experience working remotely.
  • Experience in debugging and profiling code.
  • Experience in creating tools to aid game development.
  • Good understanding and appreciation of UX flows and techniques.
  • Exposure to industry source control and bug database systems.
  • Unreal Blueprint experience.
  • About Atomhawk

    Atomhawk produces the very best in cutting-edge creative conceptualisation, visualisation, and realisation. Our client list includes major names - Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard all feature. And we like variety. Every project is different from the last. The spectrum covers gritty, hard-hitting Mortal Kombat, irreverent and stylised Surgeon Simulator 2, comic book superheroes, nostalgic childhood favourites and all things in between. Whichever franchise is on today’s agenda - DC, Halo, Marvel, Mortal Kombat and Warhammer - we move through their worlds with ease and creative curiosity.
     
    The work our team produces is world-class. We’ve celebrated that fact in three artbooks. Each one features concept art, tutorials and professional tips. Volume 3 was created to mark the studio’s 10th anniversary, and was displayed and sold at the Great North Museum: Hancock in Newcastle, where we held the exhibition Other Worlds: The Art of Atomhawk in 2020. You can take a virtual tour of the exhibition here.
     
    Our output hasn’t gone unnoticed. We received Best Companies’ 3 Star Accreditation 2021 and Top Companies North East 2021. We hold the Queen’s Award for Enterprise for International Trade, as well as the TIGA Star Award 2021. We were also named Best Art/Animation/Trailer Supplier at the 2021 Develop Star Awards.
     
    Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.  

    Benefits

    As well as having the chance to work on some incredible projects, Atomhawk offers a unique environment for those wanting to be surrounded by like-minded creative people. We have one of the largest in-house teams of specialist digital artists in the world, providing a collaborative community that works, develops and socialises together.

    Atomhawk provides structured career development and training pathways for staff at all levels. We offer flexible working hours and a strict ‘No-Crunch’ culture, meaning overtime is not required within the art team.

    Atomhawk is part of Sumo Group Ltd, one of the UK’s leading videogame developers.

    Submit your application

    General Candidate Questions

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